Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless) GfxDevice: creating device client threaded=1Ĭaps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 NET classes are.Below is my output text file, I can't seem to load my save after saving and quitting to OS before shutting down last night, I haven't touched any mods either, I don't know what's going on.below is my full output log This article was just written to show you how easy the XML. Both classes do have more functions and properties all of them are self-explainatory and easy to use. You have also seen how easy it is to write the XML file with the XmlTextWriter class. In this short article, you have seen how easy it is to read the XML file with the help of the XmlTextReader class. Line 19 writes the end elements and line 21 closes the xmlWriter. The first parameter in this function is the name of the element and the second parameter is the value of the element. In lines 14 and 16, we create two new elements with the WriteElementString function. With the same function, we create a new element, called Friend, in line 10. In line 09, we create the FriendsList root element. To have a clean tree structure look, we have to use the Formatting property. If we don’t use this property, our XML file will look like this: Michael39 This property is used to format the XML file automatically. The first line of the function constructs a new XmlTextWriter object to write the file. To write the XML file, we require a little bit more code than to read a file however, it is still short. New XmlTextWriter(Server.MapPath("friends.xml"), null) Ġ6: xmlWriter.Formatting = Formatting.Indented Ġ9: xmlWriter.WriteStartElement("FriendsList") ġ0: // Write first sub element of root elementġ1: xmlWriter.WriteStartElement("Friend") ġ4: xmlWriter.WriteElementString("Name","Michael") ġ6: xmlWriter.WriteElementString("Age","39") Write an XML File Example 01:private void btWriteXML_Click(object sender, System.EventArgs e) Here is the code to write to an XML file. Starting with the loop, we read each node and print out the data on the screen, along with a linebreak. We do not want to print this line therefore, we will read it outside the loop and do nothing. The second line reads the first node, which is. The first line in the function constructs a new XmlTextReader object and loads the XML file. New XmlTextReader(Server.MapPath("cds.xml")) Ġ5: // Get rid of the first node, which isĠ8: Response.Write(xmlReader.AttributeCount) Īs you can see, I am not doing very much in the preceding code. Read an XML file example 01:private void btReadXML_Click(object sender, System.EventArgs e) Here is what the code looks like to read a file. As the name already says, “Read XML” will read an XML file and return the result. When you run the project, you will see two buttons-”Read XML” and “Write XML”. I have tried to keep the code simple and easy besides that, it only contains a few lines. The sample project provided with the article contains two examples that will show you the usage of the classes. The same is also valid for the XmlTextWriter class, except that it will be used to write XML. Because they don’t require much code, you can easily display the content of an XML file with the XmlTextReader class. Two of them are the XmlTextReader and XmlTextWriter classes. NET framework provides many easy-to-use XML classes.
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